![]() ![]() ![]() Our aim is to create a game that is more fun than realistic, and provide an enjoyable experience for all ages. If that isn’t worth applause in itself, then I don’t know what is. SuperTuxKart is a 3D open-source arcade racer with a variety characters, tracks, and modes to play. The fact that I could stick this in an RVGL Pack folder, boot it up without having to run it in a compatibility mode or with a -windowed command line, and just be able to build and export a track in the year 2022 is nothing short of miraculous. Of course, I’m just a casual observer, so I can’t even begin to imagine how much of a pain it must have been to make this application in the first place - you cannot tell me that getting Unity to play nice with Re-Volt’s old file formats was easy in any way - so I’ll be content just to have a functional Track Editor that works with modern operating systems regardless of additional bells and whistles. Knowing that we now have a built-from-scratch rewrite of the original Track Editor makes one’s mind run wild with pie-in-the-sky ideas about potential community-made upgrades (such as adding the new features from Kenny’s Track Editor 1.1 update from back in 2013). This is easily one of the most exciting releases to hit the Re-Volt scene in quite a long time, at least from my admittedly casual perspective. The downloads come with the PC theme, but you can swap out the texture and RTU files with the Dreamcast ones and it will work seamlessly :) The provided ZIP files are ready to go to be installed as packs, simply extract the contents of the zip into "RVGL/packs/track-editor"Įxtract the contents of the ZIP directly into your Re-Volt or RVGL installation Unlimited mode isn't officially supported and it's very possible there will be visual glitches in-game, gaps in the track exterior, and long export times. Unlimited height, unlimited size, unlimited pickup count. Override the export scale with a value of X (1 = 100%, 0.5 = 50%, etc.) Improved geometry exporting (Original editor exports duplicate geometry)Īs far as I know I have feature parity with the original track editor.Īdvanced Settings With Command Line Arguments. ![]() Ability to export tracks that would otherwise be "too complex" for the original track editor.Ability to cancel quitting/loading/new track if the track is unsaved.Exports reverse versions of tracks when possible.Windowed and fullscreen modes (toggle with ALT+ENTER).Versus the original editor, this adds/ improves: A rewrite of the Track Editor in the Unity Engine, which runs much better on modern systems. ![]()
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